How to take 7 years to ship a beta
https://medium.com/@eigenbom/how-to-take-7-years-to-ship-a-beta-4fcfc2428d88
It’s been almost 7 years since I quit my last job. Back in 2011 I was a freshly baked postgraduate in Melbourne. I was entering my 30's and the indie game renaissance was in full swing. When my contract ended I decided to leave academia and pursue my own path in game development. I then began working on a game called Moonman. Fast forward some long years and that game, now called MoonQuest, has just been released on Steam Early Access and itch.io.
So how can you take 7 years to make your game? Here are some important tips and tricks for taking your sweet time.