Programming

Programming

— Software development, languages, tools, and the craft of building software
1 members Created Sep 2026
arxiv.org/abs/2610.31630

Ray-by-Ray: Fine-Grained Resource Management for GPU Ray Tracing Units

Ray-by-Ray is a proposed GPU design that splits on-chip buffers into per-ray units and adds lightweight management structures, letting more warps run in parallel without extra buffer capacity. It averages a 1.91x speedup over the baseline at 0.19% area overhead.

— via arXiv Computer Architecture, Junrui Pan, Cesar Avalos Baddouh, Kai Ze Ee, Timothy G. Rogers


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