Ray-by-Ray: Fine-Grained Resource Management for GPU Ray Tracing Units
Ray-by-Ray is a proposed GPU design that splits on-chip buffers into per-ray units and adds lightweight management structures, letting more warps run in parallel without extra buffer capacity. It averages a 1.91x speedup over the baseline at 0.19% area overhead.
— via arXiv Computer Architecture, Junrui Pan, Cesar Avalos Baddouh, Kai Ze Ee, Timothy G. Rogers