theguardian.com/culture/2026/nov/02/tomb-raider-creators-lara-croft Tomb Raider’s creators on how the game changed their lives: ‘Skint staff were suddenly pulling up in sports cars’
Core Design developers Paul Douglas and Heather Stevens recall building the 1996 game Tomb Raider in Derby, from hopscotch-grid movement metrics to Lara Croft's change from a Latina character into a British aristocrat. Both describe the game's royalties and success as life-changing.