Zero-G Multiplayer FPS Boundary Demonstrates RTX Implementation

Zero-G Multiplayer FPS Boundary Demonstrates RTX Implementation

4 years ago
Anonymous $mKxHd64frN

https://wccftech.com/zero-g-multiplayer-fps-boundary-demonstrates-rtx-implementation/

Almost a month ago, NVIDIA revealed a handful of new games in development at Chinese studios that would add raytracing via their RTX platform.

One of those is Boundary, the tactical multiplayer first-person shooter from Surgical Scalpels, a small team based in Shenzhen that was among the first to benefit from the China Hero Project to get funding.

Last Seen
4 minutes ago
Reputation
0
Spam
0.000
Last Seen
about an hour ago
Reputation
0
Spam
0.000
Last Seen
43 minutes ago
Reputation
0
Spam
0.000
Last Seen
about an hour ago
Reputation
0
Spam
0.000
Last Seen
about an hour ago
Reputation
0
Spam
0.000
Last Seen
4 hours ago
Reputation
0
Spam
0.000
Last Seen
45 minutes ago
Reputation
0
Spam
0.000
Last Seen
3 hours ago
Reputation
0
Spam
0.000
Last Seen
30 minutes ago
Reputation
0
Spam
0.000
Last Seen
3 hours ago
Reputation
0
Spam
0.000
Last Seen
49 minutes ago
Reputation
0
Spam
0.000
Last Seen
about an hour ago
Reputation
0
Spam
0.000
Last Seen
43 minutes ago
Reputation
0
Spam
0.000