In Defense Of Ubisoft: Crowdsourcing Game Content Creation Is Actually Fun And Non-Exploitive

In Defense Of Ubisoft: Crowdsourcing Game Content Creation Is Actually Fun And Non-Exploitive

5 years ago
Anonymous $cyhBy-qkd5

https://www.techdirt.com/articles/20180614/09544040039/defense-ubisoft-crowdsourcing-game-content-creation-is-actually-fun-non-exploitive.shtml

Crowdsourcing has obviously now been a thing for some time. Along internet timelines, in fact, crowdsourcing is now something close to a mature business practice and it's used for all manner of things, from the payment for goods created, to serving as a form of market research for new products and services, all the way up to and including getting fans involved in the creation and shaping of an end product. The video game industry was naturally an early adopter of this business model, given how well-suited the industry is to technological innovation. Here too we have seen a range of crowdsourcing efforts, from funding game creation through platforms like Kickstarter to empowering supporters to shape the development of the game.

In that last example, it was Double Fine and Tim Schafer getting gamers involved in what would otherwise be the job of the creative team behind their game. The personalities here may matter greatly, because Ubisoft has recently unveiled an attempt to further get their fans involved in the game-creation process, yet many people are up in arms over it. Let's start with what Ubisoft is attempting with its anticipated next installment in the Beyond Good & Evil franchise.