The Ascent Hands-on and Q&A #2 – No Max Level, Narrative ‘as Immersive as You Let It Be’

The Ascent Hands-on and Q&A #2 – No Max Level, Narrative ‘as Immersive as You Let It Be’

3 years ago
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https://wccftech.com/the-ascent-hands-on-and-qa-2-no-max-level-narrative-as-immersive-as-you-let-it-be/

Roughly a year after its announcement at the first next-gen Xbox showcase, we finally got our hands on The Ascent, the promising debut title of Neon Giant, a Swedish indie studio founded by industry veterans who've previously worked on games like Bulletstorm, Gears of War, and Wolfenstein.

It was a preview build played on PC via Parsec. Even via streaming, though, the first thing we noticed while playing The Ascent was how genuinely stunning it looks. We've seen some great visuals in indie games lately, but this one might just top them all thanks to its combination of great art style and high-quality, triple-A-like details enabled by the Unreal Engine technology. Even with its top-down view, The Ascent easily manages to fully convey the feeling of a living, bustling cyberpunk megalopolis, and you're free to roam it the way you want, exploring Veles both horizontally and vertically.