NVIDIA DLSS Will Be Added to Unity Engine Before the End of 2021

NVIDIA DLSS Will Be Added to Unity Engine Before the End of 2021

3 years ago
Anonymous $4BDEsVAtYS

https://wccftech.com/nvidia-dlss-will-be-added-to-unity-engine-before-the-end-of-2021/

As part of GTC 2021, it was revealed today that NVIDIA DLSS, the image reconstruction technique powered by the Tensor Cores available in GeForce RTX graphics cards, will be natively supported by the Unity engine's High Definition Render Pipeline (HDRP) by the end of the year with release 2021.2.

We might have guessed the news was coming when mere days ago NVIDIA DLSS was confirmed to be coming to NARAKA: BLADEPOINT, as that game is made with the Unity engine. Needless to say, though, having an engine-wide implementation is a big win for NVIDIA as it should entice a lot more developers to enable the feature, which is something we've already seen with the Unreal Engine 4 plugin. Apparently, it'll take Unity developers only a few clicks to enable NVIDIA DLSS in their games. While Unity tends to be used by indie developers, some extremely popular games have been made with this engine recently, such as Steam Early Access sensation Valheim, megahit Genshin Impact, Oddworld: Soulstorm, Wasteland 3, Phasmophobia, Ooblets, and Temtem just to name a few.