Diablo II: Resurrected Producer Explains Why it Will be a “Great Console Experience”

Diablo II: Resurrected Producer Explains Why it Will be a “Great Console Experience”

4 years ago
Anonymous $LNMzUc6XNz

https://wccftech.com/diablo-ii-resurrected-console-controls-great-experience/

Diablo II: Resurrected should be a fun nostalgic experience for PC players when it launches later this year, but it will also be first time console players have got their hands on the game. Obviously, Diablo III was on consoles, but how will a game like Diablo II, which was more rigidly designed around mouse-and-keyboard controls, work with a controller in your hand? Well, during a recent interview with GameSpot, Diablo II: Resurrected executive producer Rod Fegusson promised Blizzard was working hard to make sure the game felt good on consoles.

Fundamentally, it's the change of, you're telling the character where to go, to you are the character giving them that direction through the sticks. The dev team just did a fantastic job. The very first time we implemented controller support it was already very playable. It felt great to play. Ranged attacks feel really good, melee attacks feel really good. Auto gold pickup works so well. There's certain things that get turned on as an option. Those things you can also turn off.