NVIDIA AI Powered DLDSR Unveiled; Marty McFly’s Depth-Based Filters (Including Ray Tracing) Coming to GFE

NVIDIA AI Powered DLDSR Unveiled; Marty McFly’s Depth-Based Filters (Including Ray Tracing) Coming to GFE

2 years ago
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https://wccftech.com/nvidia-ai-powered-dldsr-unveiled-marty-mcflys-depth-based-filters-including-ray-tracing-coming-to-gfe/

NVIDIA dropped some unexpected news on a few graphics-enhancing features that will go live with the next Game Ready driver, starting with DLDSR. It's exactly what it sounds like, an AI-powered version of the Dynamic Super Resolution or DSR that's been available via the Control Panel for several years.

According to NVIDIA, DLDSR could be up to twice as efficient while maintaining similar quality. In the example image, we can see Prey running at nearly the same frame rate of the native 1080p resolution, all the while actually rendering at 1620p resolution for crisper definition.

NVIDIA AI Powered DLDSR Unveiled; Marty McFly’s Depth-Based Filters (Including Ray Tracing) Coming to GFE

Jan 11, 2022, 3:40pm UTC
https://wccftech.com/nvidia-ai-powered-dldsr-unveiled-marty-mcflys-depth-based-filters-including-ray-tracing-coming-to-gfe/ > NVIDIA dropped some unexpected news on a few graphics-enhancing features that will go live with the next Game Ready driver, starting with DLDSR. It's exactly what it sounds like, an AI-powered version of the Dynamic Super Resolution or DSR that's been available via the Control Panel for several years. > According to NVIDIA, DLDSR could be up to twice as efficient while maintaining similar quality. In the example image, we can see Prey running at nearly the same frame rate of the native 1080p resolution, all the while actually rendering at 1620p resolution for crisper definition.