Amanita Design Interview: 4 Games in the Works Including Disturbing “Not for Kids” Horror

Amanita Design Interview: 4 Games in the Works Including Disturbing “Not for Kids” Horror

4 years ago
Anonymous $6AJGTL-6_8

https://wccftech.com/amanita-design-interview-jakub-dvorsky-creaks-horror/

Over the past 15 years, Czech studio Amanita Design has quietly made a name for itself as one of the most unique and fiercely independent developers in the industry. The company got its start making lavishly illustrated browser games, but eventually broke out with the wonderful full-fledged adventure game Machinarium. Since then, they’ve produced a series of critically acclaimed charmers, including Botanicula, Chuchel, and Pilgrims, and they’re not slowing down. Amanita has been steadily adding new teams and currently has multiple projects in the works.

Earlier this month at the Reboot Develop Red conference in Banff, Alberta, I sat down with Amanita Design founder Jakub Dvorský to discuss his creative process and influences, how his company is growing, Amanita’s upcoming psychedelic horror game, and more…