Interview with V1’s Marcus Lehto on Disintegration, Working With Bungie, Designing a Tactical FPS

Interview with V1’s Marcus Lehto on Disintegration, Working With Bungie, Designing a Tactical FPS

4 years ago
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https://wccftech.com/interview-with-v1s-marcus-lehto-on-disintegration-working-with-bungie-designing-a-tactical-fps/

When it comes to sci-fi shooters, there are few developers with the kind of fanbase and pedigree that Bungie has, and every worker that has thrived in their studios has come away with the knowledge of how to make a truly engaging gaming experience. At least, that's the impression I got when talking to Marcus Lehto. Marcus is one of the co-creators of Halo, sometimes called the father of Master Chief, and together with the humble V1 Interactive studio, he and the team are hoping to revitalize sci-fi shooters with Disintegration.

Disintegration may be designed and developed by a small team, but they're experienced, and you can tell as much just from the Disintegration demos we've seen thus far. But Disintegration wasn't always a sci-fi shooter, in fact, it started out as a tactical game, and when they decided to let the player keep their floating overhead viewpoint but add shooting into the mix, a brand new game was born. As a reminder, the game is currently due for release on PC, PlayStation 4 and Xbox One in 2020.