Resident Evil 3 Remake PC Performance Analysis

Resident Evil 3 Remake PC Performance Analysis

4 years ago
Anonymous $9CO2RSACsf

https://wccftech.com/resident-evil-3-remake-pc-performance-analysis/

Following in the footsteps of the very successful Resident Evil 2 Remake we see Nemesis and the rest of the crew follow and we dig into the Resident Evil 3 PC Performance from CPU cores, APIs, to graphics cards visual quality and resolution. Packing the same Reach For The Moon engine that powered the RE2 remake we are treated to improvements over that engine in this explosive follow up. If you're in search of a review of the game feel free to see what Nathan had to say about it in his review.

Resident Evil 3 Remake is another one of those fun titles to test since it doesn't have a built-in utility. Because of this, we had to set up a benchmark course that was repeatable. Thankfully, just like when we looked at Devil May Cry V, I found a good long cutscene that performed in line with the other portions of the game I played through. Interestingly I later learned that it was the same as the opening cutscene usable in the game Demo. The test ran for 2 minutes using the Maximum preset. Much like RE:2 Remake, the game engine claims to call for much more VRAM than it will use while playing so it might be worth changing things around if you find performance a little iffy. Volumetric Lighting seems to be one of the most impactful settings in this one.