We Played Chivalry II And It’s Still Dumb Fun, Although on a Bigger Scale

We Played Chivalry II And It’s Still Dumb Fun, Although on a Bigger Scale

4 years ago
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https://wccftech.com/chivalry-ii-preview-dumb-fun/

Tripwire Interactive brought us out for an afternoon of murderous mayhem: both with giant swords and giant teeth. For the first hands-on demos of Chivalry II, we were given a brief rundown of what's new then set off for some 5v5 multiplayer mayhem; we also later got to chat with the developers at length.

Chivalry II, still developed by Torn Banner Studios, marks the first game that Tripwire Interactive will be releasing as part of its new publishing division: Tripwire Presents. Steve Piggot, creative director on Torn Banners' multiplayer first person slasher, offered a brief rundown on the lore and story to Chivalry II. It's been twenty years since the death of the king and King Argon the Second is rising to power. From what little info was given, Torn Banner Studios isn't looking to make their sword fighting true to history, but instead infuse the mythos of the time period along with humor to lighten the mood of someone's head being carved clean off. And yes, Monty Python was namedropped as inspiration.