HyperX’s Cloud Orbit S's head tracking works, but might be best suited for VR

HyperX’s Cloud Orbit S's head tracking works, but might be best suited for VR

7 years ago
Anonymous $L9wC17otzH

https://www.pcgamer.com/hyperxs-cloud-orbit-ss-head-tracking-works-but-might-be-best-suited-for-vr/

One of the biggest announcements to come from HyperX at CES 2019 was their HyperX Cloud Orbit S's ability to track head movements within a 360-degree sound stage—which basically means that the headset mimics the feeling and sound of watching something with surround sound. Not one to turn down the chance to experience new tech, I had the opportunity to try out HyperX's new immersive tech at CES—and came away from the experience with mixed feelings. The tech works, that much is clear, but depending on what you are watching or playing, the experience isn't the same every time.

The headset's tracking technology seems to work best with visually expansive settings and lots of on-screen action coming from different directions. A five minute clip from the beginning of Star Wars: The Force awakens highlighted the technology well. Staring straight at the screen, watching Rey and Finn sprint across the desert as buildings and ships exploded around them, sent an equal surround sound through both ear cups.